Index
Chapter 1 – First Steps
Chapter 2 – Modeling
- 2.1 – Subdivide and Proportional Editing
- 2.2 – Extrusion
- 2.3 – Workbench and Shade Smooth
- 2.4 – Primitives, Curves and Surface
- 2.5 – Modifiers
- 2.6 – Sculpt Mode
- 2.7 – Collections and Parenting
Chapter 3 – Eevee
- 3.1 – Introduction
- 3.2 – Shading
- 3.3 – Nodes
- 3.4 – Lights and Shadows
- 3.5 – Texture
- 3.6 – UV Mapping
- 3.7 – Texture Paint
- 3.8 – Alpha Mapping
- 3.9 – Vertex Paint, Weight Paint
- 3.10 – Camera and Rendering
Chapter 4 – Cycles
Chapter 5 – Compositing and Node Editor
Chapter 6 – Animation
- 6.1 – Keyframes and Graph Editor
- 6.2 – F-Curve Modifiers and Shape Keys
- 6.3 – Paths and Constraints
- 6.4 – Armature, Skinning and Rigging
- 6.5 – Inverse Kinematics and Constraints
Chapter 7 – Physical Dynamics
- 7.1 – Rigid Body
- 7.2 – Soft Body and Cloth
- 7.3 – Particle Systems: Emitter
- 7.4 – Particle Systems: Hair
- 7.5 – Volumetric Systems: Smoke
- 7.6 – Volumetric Systems: Fluids
Appendix
Additional Topics
Blender 3.6 LTS – 3D Graphics and Animation
An Introductory Guide
(The release 3.6 LTS, released in September 2023, will be supported until 2025)
Author:
Gabriele Falco
gfalcoct@gmail.com
Copyright © 2023 – Gabriele Falco
All rights reserved. Names and trademarks mentioned in the book are registered by their respective owners. All 2D/3D computer graphics images are the work and property of the author unless otherwise noted
Cover image: “The Immortal (chess)”
Rendered with Blender – Cycles
Wishing you an enjoyable and productive study with Blender, I would like to remind you that you can support this project in two ways: by making a small donation through PayPal or by purchasing the professionally formatted and optimized for tablet viewing PDF version on Lulu.com